Bow (1d6)
Abilities
- Hunter’s Patience: Skip a shoot action this turn. Next turn your first hit is an automatic critical.
- Where It Hurts: Critical hits deal 3 × d6 damage.
- Deadly Hail: If the target was already hit by an allied projectile, you gain advantage on your shot.
Level II – Bow (1d8)
- Quick Arrow: Shoot up to two arrows in one action. Roll separately for each hit. If Hunter’s Patience is active, both shots benefit.
- Battlehardened Archer: You no longer suffer disadvantage when using ranged attacks in melee combat.